Everybody
has something that he/she waits for all year. Some people
wait for particular sport seasons, some for school activities
like drama productions, and many just wait for summer vacation.
I, like most of my friends, however, wait for GenCon, the
gaming convention that is held every summer in Indianapolis.
You can buy entrance passes by the day, or a four-day pass
for the whole 'Con. The first year we went, we bought passes
for the last two days, (it runs Thursday, Friday, Saturday,
and Sunday,) but found that we would have loved more time,
so now we always buy four-day passes. I would estimate that
about half the attendees stay for the whole time, but some
can't take work off during the first two days, so the last
half is always more crowded.
The first year we went, there were only three of us, and
it was being held in Milwaukee, which is in our home state
of Wisconsin and only about four or five hours away by car.
Now the location has moved to Indianapolis, so we have to
add an extra day to the trip on either side for the twelve-hour
car ride. It's long, but we discuss all the things we want
to do or all the stuff we bought, depending on which way
we're going, and we always bring Game Boys and books.
In the past, we've had to work hard to keep the cost of
the trip down. We all have limited amounts of money, and
there are a lot of expenditures. Despite this, we all want
tons of money for games, so we have to draw money from other
areas. The badge cost is totally static, but we save on
hotel money and food. While some gamers with good jobs can
get rooms in hotels that are connected by skywalks to the
'Con, we pay about an eighth of the price and sleep about
a half hour away. We spend about $1.50 a day on food by
eating hotel food for breakfast, peanut-butter sandwiches
at the 'Con for lunch, and cooking ramen noodles for supper.
All types of games are played at GenCon, but some kinds
are given far more attention than others. Dungeons and Dragons
was the game that started GenCon, so it and other role-playing
games (which mix acting, storytelling, and strategy) are
the central focus. Trading card games and strategy board
games are also very important. "Cult" games, which have
a small but enthusiastic player group, are frequently played
as well, since for many players of such games, GenCon is
the only venue in which they encounter other players. Since
video games get so much attention in other, more mainstream
gatherings and shops, they generally play a minor role at
GenCon.
The main attraction is the dealer's room. This room houses
hundreds of booths of different sizes selling all sorts
of different things. Games of every type, of course, are
the main commodity, but many other things are sold as well.
Dice are as essential to gamers as hammers are to construction
workers, so they and other gaming tools are sold in large
numbers. GenCon attendees have many symbols and in-jokes
in common, so clothing with gamer-specific slogans and designs
are quite popular. Games played at GenCon are in a wide
variety of settings, but two of the main groups are Tolkien-esqe
medieval fantasy and futuristic sci-fi. Because of this,
many different works of art are sold, from prints to sculptures
to decorated gaming tools to trading cards. These are sold
both in the dealer's room and in the art show room, where
the artists are available to sign their work. Because there
is a heavy overlap between the American "gamer" and "otaku"
cultures, anime and manga are also sold in many different
booths in the dealer's room. The prices are high, but online
prices are even higher, so for many like me, this is the
best opportunity to obtain Japanese fiction.
The culture-crossover also explains a particular GenCon
favorite of my friends and me: the anime room. Here you
can check out a number of different anime movies and TV
series. Some of the more extreme anime fans don't leave
the room save to eat and go to the bathroom. For the more
casual viewer, it's a great place to learn about different
series or simply to relax from many hours of mentally taxing
gaming.
Both the dealer's room and the anime room are well-known
and popular, but another of my favorite GenCon locations
is neither of these. There is a small room in one hallway,
which is labeled on the map as the "open gaming room." This
room just contains a few tables, and is completely unmonitored
and unorganized. It's usually empty or near-empty. Despite
this, I think this is one of the greatest rooms at the 'Con.
It symbolizes the true meaning of GenCon: games. No prices,
organization, or social rules exist there. My group usually
starts each day in the open gaming room and continues to
use it throughout the day as a sort of base of operations.
The 'Con takes up many, many more rooms than this. Most
of the other rooms contain organized games. When you first
enter the 'Con, you get a booklet with a listing of the
hundreds of games planned for each hour of each day. You
can either buy specific tickets, which give you priority
but mean planning ahead, or generic tickets, which are good
for any event but are accepted after specific tickets. Due
to the happy-go-lucky feel of GenCon, most people only buy
generics, even of they know the events that they are interested
in. Games require many different levels of knowledge, experience,
and/or equipment. In some, the rules are taught as the game
is played. On the other extreme are tournaments, where players
are expected not only to be completely familiar with the
rules, but also fully aware of the various strategies often
used in the game. For trading card games or miniatures games,
players must often bring their own pre-created decks or
armies. These requirements are listed next to each event.
Also requiring tickets are the various seminars that are
held. Seminars typically feature either an author of fantasy
fiction discussing the thought processes and various inside
quirks of the creation of their books, or people from inside
the game industry, discussing history or theory of games
or how to break into the industry yourself. In past years,
my friends and I have listened twice to an author discussing
his ideas for better storytelling and role-playing, and
once to a member of the first Dungeons and Dragons group,
describing the way the game evolved. The speakers always
provide valuable insight and make us look at our gaming
in different ways.
Demons and fairies,
or at least people dressed like them, are a very common
sight at GenCon. Costumes range from cheap and mostly store-bought
to ultra-expensive and painstakingly hand-crafted by the
wearer. Some costumes are generic, giving only the appearance
of a particular fantasy or sci-fi race or group, but many
others are made to imitate a particular book or anime character.
For example, last year my group encountered a man with a
very large costume of No-Face from
Spirited Away.
After our group and he had stared at each other for a while,
he swooped down and "ate" each of us! On the third day,
there is a costume contest. It's so popular that we've never
been able to get into it to watch!
As much as I love the different events at GenCon, my favorite
part is the people. My circle of friends is largely composed
of gamers, but that still only makes ten or fifteen of us.
Games are a minority interest. At GenCon, though, we get
to live in our world. About twenty-five thousand gamers
attend. After a whole year of struggling to organize gamer
parties on weekends and/or begging parents and family to
play games with us, going to GenCon, where everyone wants
to play a game with you, is a drastic and very welcome change.
At least twice, I have been playing a game with my friends
in the hallway or the open gaming room and soon have added
a random passerby to the game without much thought. These
people are all so interesting to meet, and you're bound
to have many similarities.
It is true that "gamer" means "one who plays games," or
"a gaming enthusiast," but gamers have much more in common
than their hobby. People at GenCon have a noticeable similarity
in the way they think. It's more logical, more friendly,
and more happy-go-lucky than any other group I know. "Nerds"
who feel out of place in their schools and workplaces fit
right in at GenCon. So, games aside, simply being around
so many people similar to oneself is a very interesting
experience.
Aside from a small number of restrictions for those under
twelve years of age to make sure that games contain players
of similar maturity and comprehension levels, there is little
judgment or separation due to age. The bulk of GenCon attendees
are about forty or fifty years old, but an average game
includes people close to both ends of the spectrum. My first
year there, I was amazed at the lack of ageism. I found
myself competing against those thirty years my superior,
and I felt sure that I would encounter people who would
act superior, bossy, or more intelligent. I couldn't have
been more wrong. All the attendees treated my friends and
me as complete equals, regardless of our young age and (at
that time) relatively low level of experience with the gaming
culture. Any time I had a question about anything pertaining
to rules, differences between games, specifics about the
'Con itself, requirements for games, experiences, or any
such thing, I found myself surrounded by extremely knowledgeable
people who were more than happy to help me.
I spend about half the year saving money for GenCon. During
this time, it's almost a daily conversation topic between
my friends and me. It's so hard to wait to go back.