Manga: Japan’s Favorite Entertainment Media
Japanese pop culture, in the form of anime, manga, and computer games, has increasingly attracted attention worldwide over the last several years. Not just a small number of enthusiasts but people in general have begun to appreciate the enjoyment and sophistication of Japanese pop culture. This installment of “Japanese Culture Now” features manga, Japanese comics.
Characteristics of Japanese Comics
1) The mainstream is story manga
The mainstream of manga in Japan today is “story manga” that have clear narrative storylines and pictures dividing the pages into frames containing dialogue, onomatopoeia “sound” effects, and other text. Reading through the frames, the reader experiences the sense of watching a movie.
2) Not limited to children
Manga magazines published in Japan generally target certain age or other groups, as in the case of boys’ or girls’ manga magazines (shonen/shojo manga zasshi), which are read mainly by elementary and junior high school students, and “young people’s” magazines (seinen-shi) for senior high school students and older young people.
3) Wide variety of themes
In the range of their themes and depth of drama, manga are as diverse as the cinema or printed fiction, everything from romance, sports, action, business, government, economy, medicine, science fiction, and fantasy to history, daily life, child rearing, animals, and much more.
4) Emphasis on characters
The popularity of a manga work depends on the main character(s). Many manga are designed to make readers reflect on a given theme by identifying with the characters.
5) Publication in book form after magazine serialization
A typical manga magazine consists of over 20 installments, each between 10 and 20 pages in length. These stories are later published in book form. Manga stories are rarely created from the outset for publication as a book.
A typical weekly boys’ manga magazine has 500 pages per issue and is sold for 250 yen. The covers and the first 10 or so pages are in color, all the rest in black and white. The photo shows three of the most popular weekly manga magazines.
Shukan shonen jampu [Weekly Boys’ Jump] |
Shukan shonen magajin [Weekly Boys’ Magazine] |
Shukan shonen sande [Weekly Boys’ Sunday] |
---|---|---|
© SHUEISHA | © KODANSHA | © SHOGAKUKAN |
Chronology of Postwar Japanese Manga
1940s |
Manga for rent at kashihon’ya (small-scale book-lending shops) win popularity Publication of Shin Takarajima [New Treasure Island] by Tezuka Osamu, birth of full-fledged story manga (1947) |
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1950s | Monthly manga magazines published Inauguration of weekly manga magazines, Shukan shonen sande and Shukan shonen magajin (1959) |
1960s | Spread of manga reading to university students Popularity of “supo-kon manga” featuring sports (supotsu) and a never-give-up spirit (konjo) |
1970s | All manga magazines suffer deficits due to paper shortage and steep rise of paper costs caused by oil crisis (1973) First Comic Market held (1975) |
1980s | “Rabu-kome” (love and comedy) manga boom Manga Nihon keizai nyumon [Introduction to Japanese Economics in Manga] a great hit and information- and study-oriented manga draw attention (1986) Circulation of young people’s manga magazines surpasses that of boys’ manga magazines for the first time (1989) |
1990s | “Harmful comics” (yugai komikku, or the manga containing excessively explicit sex and violence) become controversial The weekly manga magazine, Shukan shonen jampu, achieves record circulation of 6.53 million copies in manga history (1995) |
2000s | Sales of manga books surpasses that of manga magazines for the first time (2005) Online manga distribution via the Internet and cell phones begins |
Tezuka Osamu, Founder of Story Manga
Tezuka Osamu laid the foundations for the modern manga genre in postwar Japan.
Shin Takarajima [New Treasure Island], which was published in 1947 when Tezuka
was still a 19-year-old medical student, became a best-seller, with 400,000 copies
sold. This work introduced the cinematic techniques he adopted including multi-angle
shots, panning, and close-ups. Manga using such cinematic effects came to be
called story manga and story manga later became the most common form of comics
in Japan.
Tezuka’s stories were more than entertainment, giving readers high drama
revolving around characters with complex personalities. Some of his stories end
in tragedy, reminding us of the transience of life and the material world. He
remained active as an artist until his death in 1989 at age 61. He not only produced
Tetsuwan Atomu [Astro Boy] and many other story manga series but also was a pioneer
in the field of anime. His manga have had tremendous influence on many of the
people who are now leaders in various fields, not only manga, painting and other
fields of the arts, but also medicine, technology, and the sciences. He is now
revered as the “god of manga.”
Tetsuwan Atomu |
Hi no tori [The Phoenix] © TEZUKA PRODUCTIONS / KODANSHA |
Burakku Jakku |
Birth of Weekly Manga Magazines and the Supo-kon Manga Era
With the inauguration of boys’ manga magazines, Shukan
shonen sande and Shukan
shonen magajin in 1959, manga became more popular among children than ever. When
these children became college students in the latter half of the 1960s they came
under a strong influence of supo-kon (the “sports and never-give-up spirit”)
genre of manga, examples of which are Ashita no Jo [Tomorrow’s Joe; story of
a young boxer] and Kyojin no hoshi [Star of the Giants;
story of a star baseball pitcher], whose heroes trained very hard, displayed
unyielding tenacity, and defeated even the toughest
rivals. Manga were still considered a media for children in those days and college
students who read manga became the object of criticism.
Sports manga have continued to be popular,
even today. Among the best-known in the 1990s were Suramu
danku [Slam Dunk; featuring
a basketball star] and Kyaputen Tsubasa [Captain Tsubasa; a football/soccer hero],
and more recent works include Tenisu no oji-sama [The Prince of Tennis] and Okiku
furikabutte [Raise the Ball High; baseball].
Kyojin no hoshi © Ikki Kajiwara / Noboru Kawasaki / KODANSHA |
Ashita no Jo © Asao Takamori / Tetsuya Chiba / KODANSHA |
Okiku furikabutte © Asa Higuchi / KODANSHA |
Tenisu no Oji-sama © Takeshi Konomi / SHUEISHA |
The “Rabu-kome” Boom
The late 1970s to the mid-1980s was the era of the rabu-kome (love and comedy)
manga. The stories are often set in junior or senior high schools, depicting
adolescent love between the main male and female characters and the misunderstandings
and dislocations that get in the way of their relationships. In the love-comedy
manga stories, romance is invariably set against the backdrop of often-slapstick
events involving the protagonists and other characters, and priority is given
to a balance between the elements of serious drama and comedy. Some works of
this type were animated for television and enjoyed immense
popularity, including Urusei yatsura [Noisy People / Uru-planet People], Mezon
Ikkoku [Maison Ikkoku], Tatchi [Touch], and Miyuki [Miyuki].
Among more recent popular works are Rabu
Hina [Love Hina], a slapstick comedy about a high school graduate aspiring to
enter the University of Tokyo who turns out to be the janitor of a girls dormitory,
and Maho sensei Negi ma! [Wizard Tutor Negi] about a 10-year-old boy aspiring
to be an expert wizard who is assigned to teach a class of 31 junior high school girls.
Urusei Yatsura © Rumiko Takahashi / SHOGAKUKAN |
Tatchi © Mitsuru Adachi / SHOGAKUKAN |
Rabu Hina © Ken Akamatsu / KODANSHA |
Maho sensei Negi ma! © Ken Akamatsu / KODANSHA |
The World of Girls’ Manga
Girls’ manga (shojo manga) stories deal mainly with love and are usually
produced by female writers and designed for a female readership.
Whereas in manga for men, the stories generally proceed in linear fashion from
one frame to the next, girls’ manga exhibit techniques such as no frames or drawing
across frames. Other features
include backgrounds covered with elaborate floral patterns and characters with
big round eyes sparkling with stars.
In the 1970s Hagio Moto, Takemiya Keiko,
and other cartoonists expanded the scope of girls’ manga with stories based on
science fiction, fantasy, and romantic love between boys. Today, girls’ manga
handle even more diverse themes and some works attract many male readers, making
them increasingly difficult to categorize
under the “girls’ manga” genre. Among works currently drawing
attention are Nana, a story of friendship and love between two girls both named
Nana, Hachimitsu to kuroba [Honey and Clover] about the youth/romantic experiences
of a university art student, and Hataraki man [Working Men] about the working
life as seen by a female editor. Made into animated television series or movies,
they enjoy increasing popularity.
Nana © Ai Yazawa / SHUEISHA |
Hachimitsu to kuroba © Chica Umino / SHUEISHA |
Hataraki man © Moyoco Anno / KODANSHA |
Trend-setting Manga
Various trends have been set in motion in Japan as a result of publication
of certain manga. For instance, Nodame kantabire [Nodame Cantabile], a comedy
manga set at a music college centering
around a male orchestra conductor and a female pianist, created a classical music
craze after it was dramatized on television
and broadcast October through December 2006. It was originally published in 2001
as a serial manga in Kiss, a manga magazine targeting mainly women in their twenties
and thirties. Nodame kantabire was a popular manga from its first serialization,
but after it was made into a TV drama, the 18-volume book edition sold a total
of 22 million copies. A CD collection of the classic compositions that were topical
in the drama sold an impressive 400,000 copies, extraordinary for a classic music
CD, which is usually considered a big hit if 10,000 copies are sold.
The copyright business for character goods,
games, and other products that use the characters appearing in the manga is increasing
earnings year after year.
Nodame kantabire © Tomoko Ninomiya / KODANSHA |
Changing Manga Industry
According to the Dentsu Communication Institute “White Paper on Information
Media 2003,” the value of the Japanese manga market peaked in 1994 at 586.4 billion
yen (combined sales of books and magazines) and has been on a decline since.
With the diversification of entertainment media brought about by the advent of
cell phones, computer games, and the Internet in the 1990s, people seem to be
spending less money on manga. In 2005, the sales of manga books exceeded those
of manga magazines for the first time. Digital distribution
of manga via computer and cell phone has been rapidly growing
in recent years, as has the copyright business for manga content.
A new phenomenon in which manga stories made available first on the Internet
win popularity and are then published in book form and become bestsellers is
currently gaining momentum. Examples are Kyo no Nekomura-san [Ms. Nekomura Today],
the story of a cat named Ms. Nekomura, who works as a housemaid, and Boku otariiman
[I Am an Otaryman] about the daily life of a systems engineer
salaryman who is an otaku (hardcore aficinado). These manga have sold 900,000
and 300,000 copies respectively. Without going through the usual process of magazine
serialization first, and created by virtually nameless authors, such works have
been a great hit. The manga world is entering a new era.
Internet-published manga have their own websites. For Nekomura, see www.nekomura.jp and for Otariiman http://www.chukei.co.jp/blog/yoshitani/.
Kyo no Nekomura-san © Yoriko Hoshi / MAGAZINE HOUSE |
Boku otariiman © Yoshitani / CHUKEI PUBLISHING COMPANY |
How to Read Japanese Manga
Manga pictures are drawn in frames (koma in Japanese). The basic flow of reading each page is to start from the top right frame, ending with the bottom left frame. The skillful combination of appropriately sized frames makes a story unfold at a good tempo and with striking dramatic effect.
Words are written in text balloons (fukidashi in Japanese). Word balloons play the role of expressing characters’ feelings and describing their situations.
The sound of a car crash, a character’s scream, other such sounds are described with various exaggerated onomatopoeia or other sound effects in manga. The lettering of the sound-expressing words is styled to fit the situation, depending on whether a noise is big or small, whether a vehicle is moving fast or slow, etc. The use of varied sound effects enables the reader not only to “hear” the sounds but even to follow the fluctuations of a character’s changing emotions.
Reference: Ima sugu manga ga kakeru hon, Oyo-hen [A Practical Guide to Drawing Manga] (Bijutsu Shuppansha, 2007)
Original text : Takarabako No.13 “Japanese
Culture Now” September
2007.
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